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1. Assault Frigates: Incendiary rounds - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: How do you think incendiary rounds would work in space? navy torpedo fuel creates its own oxygen. doesnt need it to burn. im sure there could be something like this in the future.
- by Mole Guy - at 2017.01.14 18:35:28
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2. cyno beacon as a citadel module. - in Player Features and Ideas Discussion [original thread]
doesnt matter, once its lit, its lit. set auto pilot to dock and when the pilot gets blown up, he docks or just log off and he warps out. i dont care about having alts. i think its wrong to have to have 2 accounts to fly a cap ship. or your fri...
- by Mole Guy - at 2017.01.14 18:32:19
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3. cyno beacon as a citadel module. - in Player Features and Ideas Discussion [original thread]
as it states, we forgo one of the modules to install a cyno beacon. since we have the citadel up and paying for it, lets allow it to have beacons npc space. maybe it costs charters per hour like high sec poses. one balance would be that it canno...
- by Mole Guy - at 2016.12.24 10:29:23
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4. PI -copy setup - in Player Features and Ideas Discussion [original thread]
personally, i run 60 planets. when i move, the act of setting up 60 more planets EXACTLY like i had is tiresome and extremely time consuming. its just something we have to deal with. what i am suggesting when the PI revamp is started, is a copy s...
- by Mole Guy - at 2016.12.18 22:07:26
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5. love me some rattlesnake and gecko...wheres the small ship love? - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: The trouble is, while it would be fun for the Worm and Gila, it would be OP/Broken on larger drone ships. For instance if a Anole had the power of 2 small drones and required 10 bandwidth, a larger ship like the Vexor...
- by Mole Guy - at 2016.12.10 21:58:52
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6. love me some rattlesnake and gecko...wheres the small ship love? - in Player Features and Ideas Discussion [original thread]
idea: Anole-small drones Chameleon-medium drones same flavor as the gecko but for smaller ships. so the gila and the worm can share in the single drone fun.. =)
- by Mole Guy - at 2016.12.10 13:47:55
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7. one last orca bonus..."fitness" - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: wait... you came here deciding that the orca wasn't good enough but hadn't even tested an mwd? as i recall, the burner is the only one that gets the cycle time reduction with skill level. i never thought to try it. ho...
- by Mole Guy - at 2016.12.09 02:47:00
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8. one last orca bonus..."fitness" - in Player Features and Ideas Discussion [original thread]
Ima Wreckyou wrote: that works perfectly well with an MWD didnt know that. never tried an mdw. ill try that. thanx!
- by Mole Guy - at 2016.12.07 15:46:00
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9. one last orca bonus..."fitness" - in Player Features and Ideas Discussion [original thread]
Lan Wang wrote: iirc capitals align and warp better with undersized propmods as the cycle timer is shorter cycle timer is the same
- by Mole Guy - at 2016.12.07 15:45:15
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10. one last orca bonus..."fitness" - in Player Features and Ideas Discussion [original thread]
love what you did with the orca..but im having trouble "fitt'nis" capital afterburner on it. the orca is too large for a bs burner, but too small for a cap burner (grid wise). yet it take 2 pulses to enter warp. you have to micro manage your burn...
- by Mole Guy - at 2016.12.07 08:37:54
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11. Sticky:[November] Orca Changes - in Upcoming Feature and Change Feedback Center [original thread]
what about mining boosts and those belts that are 1300km wide? some of the roids are 100km apart which means we will have to boost a miner and they warp to it. on the drone miners, especially the rorqual, we siege and strip a roid, then wait 5 ...
- by Mole Guy - at 2016.10.16 19:20:16
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12. Sticky:[November] Introducing the Porpoise - in Upcoming Feature and Change Feedback Center [original thread]
what about mining boosts and those belts that are 1300km wide? some of the roids are 100km apart which means we will have to boost a miner and they warp to it. on the drone miners, especially the rorqual, we siege and strip a roid, then wait 5 ...
- by Mole Guy - at 2016.10.16 19:19:28
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13. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
what about mining boosts and those belts that are 1300km wide? some of the roids are 100km apart which means we will have to boost a miner and they warp to it. on the drone miners, especially the rorqual, we siege and strip a roid, then wait 5 ...
- by Mole Guy - at 2016.10.16 19:18:40
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14. Rorqual bridging for Industrials - in Player Features and Ideas Discussion [original thread]
Sammy Fischer wrote: Seeing how the Rorqual is getting a major overhaul in purpose and function, I can see one other area that it could function. Bridging the mining fleets into the remote areas. As of now, it can haul ships in its maintenance ...
- by Mole Guy - at 2016.10.12 11:41:01
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15. gas compression - in Player Features and Ideas Discussion [original thread]
PopeUrban wrote: I think this would work best as a citadel module. The amount of gas in any given site is small enough that on site compression isn't really a problem, unlike the massive amount of ore. Further, giving structures unique abilit...
- by Mole Guy - at 2016.10.12 11:37:38
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16. GET RID OF SOV REQUIREMENTS ON JUMP BRIDGES. - in Player Features and Ideas Discussion [original thread]
logic, if i can put a pos in null or low, i should be able to put any pos mod on it except maybe a drug lab. if i am in npc terriroty, and i want to setup a small network out to where ever else in low or null, i should just have to pay in charters...
- by Mole Guy - at 2016.10.12 11:34:27
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17. gas compression - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: What I'm trying to get at is this is not something you want if compression of gas is added the base size of the gas will be made larger while compressed gas at most will only be slightly smaller than now. It's not like cc...
- by Mole Guy - at 2016.10.11 08:58:15
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18. gas compression - in Player Features and Ideas Discussion [original thread]
Piugattuk wrote: Mole Guy wrote: you know, divers fill their tanks with air on their own. they dont need to take it to stations or whatnot as long as it provides class d air (i believe). having this as a mod you can use for mid slot is a c...
- by Mole Guy - at 2016.10.11 08:56:04
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19. gas compression - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: what makes you think the gas is not already compressed anyway? do you think they just let it all float around open in the hold yep. free floats. just like ore free floats. still gets compressed.
- by Mole Guy - at 2016.10.10 10:41:15
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20. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
Tau Cabalander wrote: Mole Guy wrote: scenario: we jump to a new system to ninja mine. i have a rorqual, my friends are in a skiff. before we jump, i put the skiff's in my SMB and they go in cloakies. we get there, they try to switch ships....
- by Mole Guy - at 2016.10.10 10:30:33
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